Creating Coin Distraction Feature in Unity (Part 1) | by Rusben Guzman | Medium
By Rusben Guzman on medium.com
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This content is about creating a coin distraction feature in Unity. In the player script, a variable is created to store the coin prefab and an audiosource component is added to the prefab. When the player makes a right click, a ray is cast from the mouse click position and the coin prefab is instantiated in the hit point position. Lastly, the content provides some recommendations from Medium.
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