Creating Coin Distraction Feature in Unity (Part 1) | by Rusben Guzman | Medium
By Rusben Guzman on medium.com
More about this content:
This content is about creating a coin distraction feature in Unity. In the player script, a variable is created to store the coin prefab and an audiosource component is added to the prefab. When the player makes a right click, a ray is cast from the mouse click position and the coin prefab is instantiated in the hit point position. Lastly, the content provides some recommendations from Medium.
READ MORE
Explore below learning paths to discover the previous and next steps for understanding this concept.
SteadiErnest
Composition
5h
28 Steps
Curated From:
Albert Bertelsen
Adobe Illustrator Essential
10h
55 Steps
Curated From:
Sophie papst
Learn to Create Games with Unity Engine
7h
27 Steps
Curated From: