By Rusben Guzman on medium.com
More about this content:
This content is about creating a coin distraction feature in Unity. In the player script, a variable is created to store the coin prefab and an audiosource component is added to the prefab. When the player makes a right click, a ray is cast from the mouse click position and the coin prefab is instantiated in the hit point position. Lastly, the content provides some recommendations from Medium.