By Rusben Guzman on medium.com
More about this content:
This content is about various topics related to Unity, a game development platform. It includes topics such as creating a coin distraction feature, letting AI see in Unity, guard animation, stopping movement of guard when it arrives at a waypoint, and aggregation vs composition in object-oriented programming. In this step you'll learn about creating a coin distraction feature in Unity. This involves creating a variable to represent the quantity of coins the player has available. You will also learn about letting AI see in Unity, which involves creating an "eyes" object with a collider. Additionally, you will learn about guard animation, which involves creating an animator controller and adding animations for the guard movement and idle states. Lastly, you will learn about stopping movement of guard when it arrives at a waypoint, which involves detecting when the guard arrives at the first or last waypoint and stopping it for a few seconds.